Remember, Wild Bill Loves Me: In of Praise Abstract Concepts as Rules Text
“Remember. Wild Bill loves me.” This phrase plays over and over in my head when I think about how a game’s design influences the nature of the stories you can tell (the answer to your question is too often. I think about this way too often). In Apocalypse World 2E abstract concepts like Love, Idleness and Vulnerability crop up in the rulestext. It’s kind of just thrown at you in a very matter of fact and vague way. If you go looking for a mechanical explanation of what Love allows you to do in the game, you won't find anything. This requires a shift in thinking for a lot of traditional TTRPG players. Once that shift happens, and as long as you're somewhat cognitively flexible, the skill of interpretation can make for a wonderful point of emergence in your collaborative story. Okay so where does this crop up in a game about the fall of civilization? AW2E has a class (called a Playbook) called The Skinner. Skinners are not people who flense the meat from hides. They ar...